![]() ![]() Customizable runes never surfaced in a playable build outside Blizzard HQ.īecause the class had to be unlocked, players assumed that it would be more powerful than other classes. Runic power was not a thing until the following year, designed to break up the monotony of a rune-only rotation. In other words, if you wanted three blood runes and three frost runes, you could do that. ![]() The rune system was also announced, but runes were originally planned to be customizable. ![]() (This changed in Mists with the addition of pandaren, who cannot be death knights.) From the beginning, Blizzard said that the class would be available to all races. That was way off the mark compared to what we got, but most of the other details were spot on: the DK would be a plate-wearing class using a combination of magic and weaponry, would begin around level 60 or 70, would have hybrid talent trees with tanking and melee options throughout each, and it would not use shields. Blizzard compared it to the warlock mount quest. The original concept, announced at BlizzCon 2007, was that players could undertake a quest line at level 80 to unlock the death knight class. Ghostcrawler was kidding of course, but when Blizzard first announced that death knights would be a new type of class known as a “hero class,” that’s exactly the impression many players took away from it.
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